Main Stage Schedule
The primary Feltware stage schedule, used for the largest run-of-show moments, major configuration logic, headline-scale transitions, and main-stage operational math.
Operational schedule receipts for the fictional Feltware Festival: Main Stage, Stage B, and Stage C build windows, stage configurations, changeovers, public show slots, holds, safety buffers, and strike.
These documents are part of the worldbuilding system behind Bobku. The public festival schedule shows what the audience experiences. The full site layout shows where everything sits. These stage schedules show how the stages survive the night.
The stage schedules are designed as practical references for checking timeline math, understanding configuration changes, and finding where new songs or story scenes could fit inside the Feltware world.
Each image is a stage-specific operational schedule. Open the full image if you want to inspect the timing, track placements, configuration blocks, unallocated windows, or changeover logic.
The primary Feltware stage schedule, used for the largest run-of-show moments, major configuration logic, headline-scale transitions, and main-stage operational math.
Stage B’s schedule shows configuration changes, short performance blocks, open windows, holds, changeovers, and post-show strike logic. It is useful for spotting where side-stage songs and set-piece detours could fit.
Stage C’s schedule provides another operational lane for the Feltware night, including its own build logic, programming blocks, configuration windows, story opportunities, and end-of-night production movement.
These are not meant to replace the public-facing festival schedule. They are the backstage math behind it. If you are writing, remixing, pitching a scene, or trying to understand how Feltware fits together, use the schedules as reference.